Despite the blowback, Blizzard is pushing forward with its 2025 content roadmap. Season 9 will introduce a spellcrafting system, allowing players to Diablo IV Gold build and customize their own spells-potentially revolutionizing combat mechanics. Another crossover event is also scheduled for later in the year, though skepticism remains high. Diablo 4’s second major expansion isn’t expected until 2026, giving Blizzard time to recalibrate, but also raising concerns that current issues may linger too long.
At its core, the Reliquary system fails because it loses sight of what a seasonal progression model should be: a clear, fair, and rewarding path that respects the time and investment of players. Instead, it obscures value behind confusing mechanics, subtly pressures players into spending, and penalizes those who make uninformed choices.
For many in the Diablo community, Season 8 has become a lesson in how not to overhaul a progression system. Unless significant changes are made, the Reliquary will remain a cautionary tale rather than a bold new direction.
Diablo 4’s Reliquary System Turns Seasonal Progression Into a Monetization Minefield
With the launch of Season 8, Diablo 4 introduced a complete overhaul of its seasonal progression in the form of the Reliquary system. Billed as a way to give players more control over their rewards, the new system has instead left much of the community bewildered-and in many cases, frustrated. What was meant to enhance the experience of grinding through a season has, for many, turned into a microtransaction minefield.
At the heart of the criticism is the way the Reliquary system has replaced the traditional battle pass. While the original battle pass was a linear path filled with free and premium rewards, the Reliquary breaks things into separate categories of unlockables, which players can unlock using Favor Tokens. These tokens are earned through gameplay, but Blizzard has also tied them directly to D4 Gold its premium currency, Platinum.